May 18, 2011

Another Atari VCS Game Poem

Hello artists!

I just wanted to pop in to mention that I've begun another game poem for the Atari 2600. Following up on where Indentures at an Exhibition left off, and second of a triptych, the game will focus on the experience of driving through afternoon rush hour traffic.

I am hoping to make this the most maddening Atari experience that I can.

Without yet getting into the rhetoric, I will only briefly note that this game poem will feature an original homemade Atari cigarette controller, which will be controlled by breath, in addition to the normal joystick controller. As soon as the game poem is finished, the plans for the controller will be released freely as well as the game poem itself. Don't worry, very minimal electronic experience will be required, i.e. soldering.

For now, I can offer you a screenshot of where the game poem is now in development:


I'm very excited about this project overall, and cannot wait to let you all experience it when finished.

Until then, I hope you all are successful in continuing your daily Moment art routine! I will have another creative Moment generation idea ready for you all here soon.

-SRT

May 8, 2011

Minutes to Make a Movie

I came across this website earlier this year, Xtranormal, and found it to be an incredibly fun way to express one's creativity. The purpose of this site is to allow you to make animated shorts quickly and easily, and with no programming experience. All you have to do is type out some dialogue, and the computer-animated actors perform your dialogue/monologue for you. The website is free to use and free to generate high-quality animated short films.

Naturally, I had to give this a try.

In a little under an hour, I was able to make a decent little short film. Taking some poetry I had written for one of my daily Moments, I inputed all the text, added a few camera changes and gestures (the site explains how to do this, and is as easy as placing a camera icon within your text), and voila, I had a cute little animated spoken-word short:



This Moment took very little time to accomplish, and I had felt quite tickled at having a computer-generated reader for my poetry. Sure, it was nice to feed my ego, but the best part is when you are finished with your project, it will be saved on the website for all the world to see. Remember, letting go of your Moment and allowing the world to enjoy it is an important part of the daily Moment art routine.

So, for this week, I invite you to compose some poetry, prose, any sort of word-based art, and use this free website to bring your Moment to life in a vividly digital manner. Have fun with it. And please, if you create one, no matter how happy you are with it, post the link in our daily Moment art forum; we would all love to see them!

Here are a couple more I created, just for fun:





-SRT

April 21, 2011

Atari VCS Game Poem: Indentures at an Exhibition

Sonny Rae Tempest speaks about his new Atari VCS game poem, Indentures at an Exhibition, interviewed by ELIZA.
> Hello. My name is Eliza. How may I help you?
I would like to tell you about my new game poem.
> Oh...  about your new game poem? 
Yes. "Indentures at an Exhibition" is a game poem, for lack of a better word, which uses the Atari VCS (Video Computer System, aka the Atari 2600) platform as a medium to procedurally express my experience as a laborer in the exhibition industry. The program itself is just shy of 4k of ROM, and written in machine language.
Indentures at an Exhibition, Sonny Rae Tempest
> Are you Sure? 
Positive. It really was an exciting effort. I had programmed very little in the past, mostly in BASIC on the C64 when I was a kid, and have really progressed no further than FORTRAN and C++ classes I took as an undergrad. I designed a game called "The Adventures of the Overgrown Oatmeal" on the SGDK2 (Scrolling Game Development Kit), which was really an attempt to tell the narrative of a comic book that I had drawn back in the 6th grade, and which required little actual coding. So getting to learn an entirely new language from book-1 was an exciting prospect for me.
>Come, come, elucidate your thoughts.
Well, the idea began back last summer when i had made a couple of despondent lo-res images, as part of my daily Moment art practice, depicting visual elements of older computer systems. A few other inspirations later, and I Google'd “atari poetry,” showing the results: Yucef Merhi's Super Atari Poetry, and the then forthcoming A Slow Year by Ian Bogost. It looked like an arena that was calling for performers. So, after reading a few books on machine language, the 6502 processor, and the Stella chip (and spending way too many hours at the AtariAge.com forums), I designed Indentures at an Exhibition mostly for programming practice. It is based around my experience with some of the more mundane work at a current employer.
Eulogy
Monday
>What is it that you really want to know?
The intention was to see if I had the ability to program an Atari game poem that could procedurally express my feelings about my workplace. This includes my feelings about the inanity of labor, the people with whom we work, their respective work ethic, the coping methods we utilize to deal with our workplace environment, and the choices that we make that keep us coming back for more. However, while I believe I was successful in this aspect, there are a couple of goals I had that I wasn't able to attain.
> Can  you elaborate on that?
Certainly. First, there is an issue of relevance that I failed to meet. That is, because the game, its code, its language, its rules can all be translated across most other computing languages, and therefore remain rhetorically relevant on any platform, this makes the Atari VCS itself irrelevant to the poetry. Second, because I felt it was necessary to create a handbook, or instruction manual, to introduce the player to the narrative, I did not succeed in making this a purely stand-alone game poem. However, as far as the rule-based expression goes, I believe I did a fairly bang-up job on the programming.
> I'm not sure I understand you fully.
I was trying to establish a setting of purely mindless labour. Tearing down drape, rod by rod, and placing it on the tree, would be nowhere near as exciting as it truly is in real time. So, the game awards you $10 per real-time hour. Also, giving the player the freedom to quit, work diligently (or not), or spend all their money on drugs just to pass the time quicker gives the player a larger degree of freedom of choices that actually occur on a continual basis. These choices must all be considered to the player, such as: “I hate this job, I'm quitting. Wait, I have to feed my kids. I can't do this! Here, smoke this, it won't seem so bad. But I need to buy diapers.” I believe, that through these and other rules programmed into the game poem, I was successful in expressing myself effectively.
> Have you tried?
Hmm? Oh. Well, I had a pre-release party at this job, and let the people who inspired the characters play the game. I asked them how it felt to play alongside themselves, as someone else. Donn said: “Why do I have to pick up the drape? My ringtone really gets annoying*”. Blake said: “I just wanna buy some weed from me.” Also in attendance was Tim Flaherty of Hot Action Cop. Andy could not be there.
Blake vs. Blake

Donn vs. Donn
> What is it that you really want to know?
Well, most importantly, I'd like to know if this platform, this medium, can be effective for expression and can I be successful in making it become so? The Atari VCS is notoriously difficult to program, and the language it uses and its minuscule memory requirements place it in the realm of highly constrained poetry, which I love; it keeps me focused. I'm remaining optimistic.
> Do you want to be able to be successful in making it become so?
Yes, I do.
> Are you sure?
Thank you, Eliza.**
-----------------------------------
*Donn's ringtone is, in fact, that very melody from the Halloween soundtrack.
**It was around this time that the interviewer became a little more intrusive and a little more lewd.

To download Indentures at an Exhibition and all its related items, go to my Works page.

-SRT

April 12, 2011

Game Poem for the Atari 2600, Coming Soon.

"Indentures at an Exhibition"

A game poem I created this past winter for the Atari 2600 game system, written in machine language, it addresses the experience of contract labor. Here is a little teaser screenshot before it is released. It will be available soon; I have a pre-release viewing to schedule and an exhibit to put on, and as soon as I can get the manual tightened and a post-mortem written up, I'll post all the details, relevant info, and the poem itself.

Indentures at an Exhibition
Sonny Rae Tempest

Can't wait for you all to see it!

-SRT

April 11, 2011

New Project, New Scene

Hey everyone,

Sorry it's been a while since I've posted. I've been working on a rather substantial project (which I'll shed some light on here soon), and had a baby on Thanksgiving morning. So, I've been busy, and tired. Mostly tired.

But,

I will resume the Moment Art blog shortly. It will be a little different than it has previously been, but seasons change and so do we.

Anyway, keep watching for exciting news, I hope to get creative with you all again here soon!

-SRT

December 14, 2010

Holiday Vacation

Hello Moment Artists!

I will be taking a break from blogging until after the holidays. Until then, I urge you to please continue your Daily Moment Art practice. It will do you nothing but good.

When in doubt, remember that it's impossible to do this incorrectly.

I will be monitoring the forums and posting my own Moments whenever possible, so if you need me, you'll know where to find me!

Until next time, Happy Holidays!

-SRT

December 5, 2010

Some Amazing Moments


You may find yourself living in a shotgun shack
You may find yourself in another part of the world
You may find yourself behind the wheel of a large automobile
You may find yourself in a beautiful house with a beautiful wife
You may ask yourself, well, how did I get here? – Talking Heads

For most of us, setting realistic long-term goals can be a frightening concept. Nevertheless, most of us have had our eyes set on a specific dream or two for many years, perhaps one that we never even considered possible or likely. Maybe there’s a dream that we’ve forgotten entirely, and are currently stranded on the road toward. Or maybe we’ve just found ourselves in the middle of a tortuous maze, with no idea how we got in, or how to get out, with no clue when or where the Minotaur will appear. When we begin to think about these goals, all the steps left to be ascended, and all the blocks remaining to be stumbled over, we can easily find ourselves in a state of anxiety or worse: overwhelming panic.

Sometimes, the closer we come to realizing our dreams, the farther it seems we are heading from them. Time never stops escaping; more and more requirements appear that we never considered; the kids need to eat and the dog needs to be walked and the baby needs to be fed and the groceries aren’t going to purchase themselves and before we know it, deadlines are arriving and we’re still standing on the same stepping-stone as we were the week before. We know where our goals are, but how do we get there?

The experts will tell us to buy a day-planner. They will tell us to make a list. They will tell us to buy their new hardcover entitled: Proper Time Management and You. They will drive us to Crazytown by telling us how to live our lives according to how it works for them.

Well, we are not them. We know what day it is. We don’t need to comfort ourselves by checking little boxes. We may be momentarily off track, but we are strong-willed, highly capable people who have laid a course of success and if we weren’t, then we would have laid our dreams to rest long ago instead.

So again, how do we get there?

We get there by continuing to do the best that we can do, because that is all that we can do.

When we always do the best that we can do in each moment, some amazing things happen. First, each stumbling block that we come upon will, to us, become only a grain of sand in the future. Second, when we reach the top, our goal and shining moment, we will look down upon the steps that we have climbed and the roads that we have taken and feel the awe, the sublimity of accomplishing something that we, at one point, never thought possible. Third, if we do our best and are still unable to accomplish that certain feat, we will then be able to gracefully and humbly bow out, knowing that we went the distance and that there’s nothing that we didn’t do at our fullest potential.

So in honour of ourselves, and our inherently amazing abilities, we will draw some mazes to play as our Moments this week.

The easiest way to accomplish this is to get some graph paper. If you don’t have any available, you can print some out from here. Or, if rigid Cartesian coordinates aren’t your thing, you may print out polar coordinate paper here (Note: these websites allow you to change the number of lines per inch, so be sure to play with the possibilities).

The next step is to create an entrance and an exit. At the exit, draw whatever it is that you are seeking. Be it gold, a better job, a college degree, or just enough money to cover the mortgage this month, your exit is your goal.

Now, draw the walls, and here’s the key: you can make this maze as complex or as simple as you wish. You have the power here. You can decide how difficult you wish to make this journey. If you like a challenge, then make this maze as twisted and as obstructed as you can. Throw in some monsters, some walls, some dead ends and traps at every corner. However, if you’re tired, thoroughly exhausted from your trek, then this is the time to make your journey simpler. Give yourself a straighter path, and equip yourself with Ariadne’s thread. This is your odyssey; this is your Moment.

When you are done with your Moment, then by all means, play the game! Start from the beginning, and diligently search every corner for your way. Or, place yourself in the middle, lost with no compass or clue. When you’ve finally reached the end, take a long and deep breath. You’ve worked hard, and you’ve earned it. Now, slowly rise and be on your way; you have many amazing things yet to do.

Now to be fair, here's my Moment:
Ink, Acrylic applied with carpet pad, graph paper, gaffer's tape on brown paper bag.

-SRT