December 10, 2012

And Sensibility Sense - A Novel of Cut-Up-Dialogue

And Sensibility Sense is a randomly generated novel based on Jane Austen's Sense and Sensibility.

Actually, it's pretty much the same novel, though each time the page is loaded, the dialogue within the novel is randomly selected from an array of all the dialogue in the original novel.

Let me give you an example:

From the original text of Sense and Sensibility (Chapter 9):
Sir John called on them as soon as the next interval of fair weather that morning allowed him to get out of doors; and Marianne's accident being related to him, he was eagerly asked whether he knew any gentleman of the name of Willoughby at Allenham. 
"Willoughby!" cried Sir John; "what, is HE in the country? That is good news however; I will ride over tomorrow, and ask him to dinner on Thursday."
"You know him then," said Mrs. Dashwood.
"Know him! to be sure I do. Why, he is down here every year."
"And what sort of a young man is he?"
"As good a kind of fellow as ever lived, I assure you. A very decent shot, and there is not a bolder rider in England."

Now here is the same excerpt from one run of And Sensibility Sense (Chapter 9):

Sir John called on them as soon as the next interval of fair weather that morning allowed him to get out of doors; and Marianne's accident being related to him, he was eagerly asked whether he knew any gentleman of the name of Willoughby at Allenham.
‘I sent you up the young man. Did not I do right?‚-And I suppose you had no great difficulty‚-You did not find him very unwilling to accept your proposal?’ cried Sir John; ‘I think, Edward,’
‘Colonel Brandon!’ said Mrs. Dashwood.
‘A very simple one‚-to be of use to Mr. Ferrars.’
‘you know that all this is an invention of your own, and that there is no such person in existence.’
‘I could meet him no other way. Eliza had confessed to me, though most reluctantly, the name of her lover; and when he returned to town, which was within a fortnight after myself, we met by appointment, he to defend, I to punish his conduct. We returned unwounded, and the meeting, therefore, never got abroad.’
An exploration of unintentional narrative, each reading will be quite unique, as the rearrangement possibilities are, while not endless, certainly more than I'm willing to calculate.

As Burroughs would have recommended the scissors, I recommend the javascript. Steal this work, and create your own.

Once again, here is the link: thefwordsrt.appspot.com/andsensibilitysense.html

Enjoy!
-SRT

November 29, 2012

Conway's Game of Good and Evil

Conway's Game of Good and Evil

Taking John Conway's Game of Life and infusing the words "GOOD" and "EVIL" within the void, a page (world) of ever-evolving text appears.

If you're unfamiliar with cellular automata or Conway's Game of Life, it essentially places a certain set of rules on displayed objects that determine whether or not they'll live or die in the next "step" of the program depending on how many "neighbors" each object has.

The Game of Life program has me hypnotized and amazed every time I open it. It's available for a variety of platforms and languages, but if you haven't seen it before, check out this page: Emergent Universe - Game of Life.

Textual Automata
I've altered the code found here to grab letters from an array, in this case the letters from GOOD and EVIL, and display those letters instead of simple pixels. What results is a fascinating, living, breathing, dying, evolving text that explores many ideas inherent in life.

As the text evolves, you get typical Game of Life patterns (blinkers, boats, gliders, spaceships, &c). In addition, you get a story that begins with a VOID, and fills this VOID with GOD, LOVE, and even EVE. Allow the story to self-evolve, and you may come across the VILE, the DEVIL, maybe an IDOL or two.


Moving beyond a story of creation, the text becomes populated with DOVEs, DOGs, even an occassional EEL. As the story progresses further, these concepts may be replaced by an attraction to GOLD or OIL.

These words LIVE, EVOLVE, and DIE like any other life as we know it. By adding equal parts GOOD and EVIL to the system, I find it fascinating to see the products of the blend of the two.

Stable Configuration

This program is available for Windows and can be downloaded here: Game_of_Good_and_Evil.exe

If you'd like to build the program yourself, the C++ code is here: Game_of_Good_and_Evil.rtf
Run the program and watch it evolve into a stable pattern. Run it again, and the void will be filled with a different pattern (they're created at random). Run it to read it or run it to stare. If nothing else, run it to create worlds.

-SRT

November 11, 2012

UNWELCOME - a Screenshot Poem

Original Screenshot - Metroid, NES

Experimenting with sprite poems, I decided to see what an entire screenshot would look like. For this piece, I chose a screenshot from the initial scene of Metroid for the NES.

Replacing each pixel in the screenshot with a color-corresponding letter infuses the word "unwelcome" throughout the scene where Samus first arrives in the game-world.

Unwelcome is the hostile world to her. Unwelcome is she to a world into which she was not invited. Unwelcome is she in a 1986 8-bit sci-fi video game where she hides her identity until after the game is over, so not to offend or excite the target market.

The resultant poem seems less like ASCII art and more like a cross stitch pattern. Each pixel is carefully mapped and its color referenced as one letter in the word "unwelcome."

This project was done entirely in a text editor, with a monospaced Courier to maintain an even character width. As such, it is copy-able and paste-able into any other text editor. It is not an image. It is a string of letters, one pervasive word.

Here is the poem as plain text: UNWELCOME_bw.pdf

Here is the poem in color: UNWELCOME_color.pdf

(Downloading and opening looks much better than previewing on Google docs.)

Zoom in. Zoom out. Forests and trees and such.

SRT

October 2, 2012

A Picture Worth 11,739 Words

A picture worth 11,739 words


This afternoon, I was playing around with some images, glitching them up through a hex editor, because sometimes that's what I do during my downtime at work. Those who recognize the screenshot as Spiceworks will probably guess what I should have been doing while I was creating this image. While modifying the code, I began drifting into thought. I began wondering what, deep into this image's code within which I was working, was this image trying to say, beyond that of the product of a typical image viewer?

So I removed myself from the hex editor, and tried a text editor. Well, we all know that the text editor will display a bunch of gibberish, since looking at the code of such a file is not really the text editor's job. Okay, I understand that.

So here's what I did next:

1) Changed the character encoding of what the text editor (in this case: Word) presented into Chinese.
2) Copied the Chinese characters into Google translator, and translated into English.
3) Copied the now-English text back into the text editor.
4) Ran a spell check, making every suggested change along the way.

The result is here in .pdf format: CAPTURE.PDF

What began as gibberish is now 11,739 words, most of which are readable to some degree. Here are a few of my favorite quotes from this text:

"and obesity have been implicated with premature failure of the implant by loosening, fracture"
"throwing the world the sobbing tender"
"Beam roars me? Radiance of fire, the petal"
"Song s? Naked? The Run violence?"
"the defecate + ingot official pay the Hour Ling F * N, few paid"
"Complain? 0 species of bamboo"
"executive irresolute Shang trafficking curse? earn?"

are among many others.

Try this on your own, with a variety of images. Look for stories unfolding within.

Find out exactly, and in how many words, the worth of your picture.

-SRT

September 17, 2012

Famicommunist Poetics

Famicommunist Poetics flyer

This fall, I will be teaching a class at UnderAcademy College entitled Famicommunist Poetics. The course description is as follows:

"This class will explore Famicommunist aesthetics and constraints from within a post-Fujian framework. We will experience existing work that has ranged from the textual, to the visual, to the procedural, through many points in between. In addition, we will produce an extensive portfolio based on our non-digital experimentation with ASCII, sprites, volition, easter eggs, cheat codes & passwords, as poetic forms and constraints, in addition to others that will be created within the class."
In a nutshell, in this class we will be composing concrete poetry based on the visual aesthetics and input methods of classic video games. By classic, I am referring to games released during what I call the Fujian era, i.e. the years during which the Atari VCS was produced (1977-1992). This will by no means limit us to games released on the Atari console, but rather the games and consoles that were released during this time period, including, but not limited to, the Nintendo Entertainment System, Sega Master System, various handhelds, arcade cabinets, &c &c &c.

Anyone is welcome to register for the class through the UnderAcademy website. If you are unfamiliar with UnderAcademy, I highly recommend checking out their website for further info. Registration will be closed once the class hits 15 students, so don't wait!

In addition to Famicommunist Poetics, I will also be co-teaching a class with every other UnderAcademy digressor entitled Too Many Cooks. You may find more info on this class, and others, here: UnderAcademy Courses

While I'm discussing UnderAcademy, I also want to note a couple things that have developed there since my last blog post:

During the summer, Associate Professor of writing at University of Southern California Mark Marino led a special, steamy seminar entitled Grammar Porn, and has posted highlights of student work in Bunk Magazine, which can be found here: Bunk Magazine

Quite recently, The Chronicle of Higher Education posted an article on their Wired Campus blog regarding UnderAcademy, which you can read here: The Chronicle

If you have any questions about UnderAcademy or these classes, feel free to contact me. Hope to see some of you on the roster!

-SRT 

July 18, 2012

17-Syllable, 43-Word Haiku

** You will need a browser that supports animated gifs in order to truly appreciate this blog post **

In an attempt to create a microstiche, I began using my phone to create tiny animated gif poetry (via free apps; do a simple search and experiment to find one you like). My first attempt resulted in this:




Feel free to zoom in to see the animation. I know it's tiny, but I like the micro aesthetic.

The idea was to use the text within a template word as a visual constraint for writing additional words within this template word. In other words, I was trying to either use the words that naturally appear within the "title" word, or "engage" only certain pixels of a letter, in order to produce a letter (punctuation, whatever) that doesn't appear in that spot within the template word.

For instance, there's this:




Again, zoom in if you'd like.

On paper, this microstiche could be titled and written as:

Theater

Theft,
a
h-ate,

the
later
fate.

In the microstiche version, however, you get an entire poem (albeit pedestrian in this case, feel free to do better!) all wrapped up into one word. I am a huge proponent of terseness and economical language husbandry, so this is a nice, quick way to experiment.

I am very pleased with how this microstiche has turned out, and I'm sure it has another term for it technically and it's probably been done a hundred times before. But I'm having fun with this, and in Moment Art terms, this is a perfect way to spend only a few minutes a day creating fun little poems. I highly encourage it!

After playing with a few microstiches, I became curious about how much language I could squash into these single words. For instance, how could I expand something like a haiku, so that an entirely new dimension of narrative would appear overtop a constraint of 17 syllables?

Well, it goes a little something like this:






Within each template word of this 17-syllable haiku exists an additional narrative, that allowed me to expand these 17 syllables into 43 words, which are all relevant to the overall story I had in mind when composing the haiku. Additionally, each individual word tells its own story. So as far as being economical, I think I succeeded. I acknowledge that I will need to put more effort in to writing a better haiku, but hey, it's a prototype.

And yes, the fonts are all hand-drawn. I hope some of you get a chance to play with these forms!

-SRT

June 7, 2012

Ginsberg's Tweet: Howl Revision via Twitter


On June 3rd I performed Ginsberg's Tweet, a retweeted revision of Howl, on Twitter @GinsbergsTweet. Using the Howl text as a foundation, I went through the original work, line by line and comma by comma, and searched specific keywords in recent tweets, Twitter-wide. Utilizing the most angry, upset, overwhelmed, and hopeful of the search, I retweeted these results in succession as they were presented in Howl.

Ginsberg's Tweet remains viewable on Twitter @GinsbergsTweet. You will need to scroll through the retweets to find the beginning, which is clearly marked.

Straight reading from beginning to end (especially when one is familiar with Howl) reveals an honest, crowdsourced (oh boy...) retelling of current fear and hope in much the same vein as Ginsberg himself did. Sometimes the succession of retweets is more relevant to the next/last than others, and sometimes it's as though the authors of these tweets are speaking to each other. Reading Ginsberg's Tweet aloud is something I would like to try alongside a concurrent reading of Howl.

However, I chose the Twitter platform more for its hypertextuality and its relevance to our digital culture. In Allen Ginsberg's time, words you might see scribbled on walls are now presented and archived (limitedly on Twitter itself, at least) as tweets for anyone with internet access to view. Instead of inscribing shocking headlines into concrete, a tweeter may simply display a link to a troubling article. Instead of wondering who wrote such words upon the wall, all one must do now is click on the tweeter's profile, straight to a bio and a comprehensive list of every tweet they've been making. This is the beautiful part.

The pathways that clickable words create within Twitter are so dendritic that I have yet to get through Ginsberg's Tweet fully by following the hypertext. Now, if I'm wondering just who wrote a particular tweet, I can view their bio, their tweets, the conversation that the tweet may have been part of, (their Twitter wallpaper!), who they're following, their bios and tweets, as well as read online articles (discovering their author, raging at the comment section, finding related articles), view pictures embedded within the retweets, and on and on so that to engage Ginsberg's Tweet fully is to peruse what seems like the entire internet. So I wonder: What would a full, critical reading of Ginsberg's Tweet look like?

I'm not asking anyone to do this, just merely trying to wrap my head around the expansiveness of hypertextuality.

What I will ask, however, is that you take a look at Ginsberg's Tweet, and explore it as fully as you are able.

Overall, I am very pleased with the result of this experiment. When I began this project, I never realized the expansive narrative it would create. I was mostly hoping that it would be relevant to Howl, as well as appreciated by the man whose birthday it was to commemorate.

Happy Birthday, Mr. Allen Ginsberg.

Also, to the Twitterers who unwittingly wrote this entire thing: Thank you.

-SRT