Sonny's Work

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abbr.
is a game poem, for lack of a better word, which uses the Atari VCS (Video Computer System, aka the Atari 2600) platform as a medium to procedurally express my experience with thoughts of suicide.  It is the followup, third of a triptych, to Indentures at an Exhibition and Calm, Mute, Moving.

Two important files:
Here you will find the game file (.BIN), which is playable on an Atari VCS emulator such as Stella. The instructions for building the unique bridge rail controller (.PDF).

Atari 2600 Bridge Rail Controller
- abbr.bin
- HowtoBuildBridgeRailCont.pdf

The game directions are found on the Cartridge Main Label.

Also for those interested:

- ASM file
- Cartridge label Main
- Cartridge label Top

All of these works are under the Creative Commons Attribution license.


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Calm, Mute, Moving.
is a game poem, for lack of a better word, which uses the Atari VCS (Video Computer System, aka the Atari 2600) platform as a medium to procedurally express my experience driving through commuter traffic.  It is the followup, second of a triptych, to Indentures at an Exhibition.

Three important files:
Here you will find the game file (.BIN), which is playable on an Atari VCS emulator such as Stella. You will also find the game directions (.PDF), which briefly explain how to play, and the instructions for building the unique breath-controlled cigarette controller (.PDF).

Atari 2600 Cigarette Controller
- Commute.bin
- CommuteInstructionsSimple.pdf
- HowToBuildController.pdf

Also for those interested:

- ASM file
- Cartridge label Main
- Cartridge label Top

All of these works are under the Creative Commons Attribution license.


For my Interactive Interview about this game poem:
- .z5 file
- Inform7 source text
- Play in your web browser HERE


Video of my interview with Ian Bogost at Babycastles about Calm, Mute, Moving available HERE

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Indentures at an Exhibition
is a game poem, for lack of a better word, which uses the Atari VCS (Video Computer System, aka the Atari 2600) platform as a medium to procedurally express my experience as a labourer in the exhibition industry.

For more information, read my blog post about this piece of Atari game poetry.

Two important files:
Here you will find the game file (.BIN), which is playable on an Atari VCS emulator such as Stella. You will also find the Handbook (.PDF), which contains the game instructions and narrative background.

- Indentures.bin
- IndenturesHandbook.pdf

Also for those interested:

- ASM file
- Cartridge label Main
- Cartridge label Top

All of these works are under the Creative Commons Attribution license.

For more information, read my blog post about this piece of Atari game poetry.

Also, I had a book printed at Lulu, for my own records, which contains the handbook and the game code. You may purchase these at cost here, if you wish, or you can download it there for free.

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Nothing is 0k
is generative poetry for the Atari VCS (Video Computer System, aka the Atari 2600).

One important file:
Here you will find the game file (.BIN), which is playable on an Atari VCS emulator such as Stella.
- Nothing.bin

For the original blog post describing it, click here.

Check out Kill Screen Daily's Do Atari 2600 dream of electric poetry?

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iFound Jesus
For the iPhone, an interactive acrylic painting, wherein you get to play hide-and-seek with Jesus, his disciples and apostles. When you find them all, Jesus gets to find you!

Find it on the app store, or here: iFound Jesus

Post-mortem HERE

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The Word: Holy Bible Choose Your Own Deity Version

For the iPhone, a semiological experiment wherein the written words God and Jesus can be replaced with whom/whatever you choose.

Find it on the app store, or here: The Word

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The F Word; or, The Effification of Phrase

A Free web app for the iPhone, a semiological experiment wherein every instance of the word "the" within entered text is replaced with "the fucking".

Find it here: The F Word. Save the app address to your phone's home screen and it will act like any other app.

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Presented with minimalist artwork to replicate the style of early ASCII mazes, Cimmerian Cell is a logic-based adventure-style card game that brings the concept of randomly computer-generated dungeon games to a non-digital format. The narrative is intentionally left out for maximum imaginative play.

The rules are designed to be simple. There are no character stats to stumble through, and no complex battle system to learn. Games are easy to play for all ages, don't require hours to finish, and allow for virtually limitless dungeon-space possibilities, demanding endless and exciting replayability.

Cimmerian Cell is a single and multiplayer game, provided each player has their own deck.

Check it out here: Cimmerian Cell

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[laughter]: the worst poem ever, by N E Mouse

An extended Moment, downloadable for free at Lulu, where you can also purchase a print copy if you'd like.

Description:
"Narrative collage of voices and accounts in visualized landscapes; free association and varying perspectives of consciousness, temporally unbound, disjointed and paratactic."

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With Christopher Funkhouser, Image translation: "Exit Ducky?" Cordite Poetry Review Issue 40.0: INTERLOCUTOR, 1 November 2012, Cordite Press Inc.

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Transcription: "I'm Not Here to Make Friends" LIT Magazine No. 22, Summer '12, The New School’s Master of Fine Arts in Creative Writing Program.

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Poem: "Nothin' to see here:," Breadcrumb Scabs Issue 24, December 2010, Breadcrumb Scabs: a Poetry Magazine.

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Poem: "Bed sheets still," RIBBONS v5 n4, winter 2009, Tanka Society of America.

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